Here’s a Dragon I made as part of some R&D work for a client (I was experimenting with creating crystals) This is done in Zbrush, Blender, Substance, Photoshop and xNormal.Continue Reading... No Comments.
My latest portrait, made to test and promote my upcoming “Hats Pack” for blender Cycles. As usual I made use of quite a few programs to do this image. I used Zbrush for initial sculpting, Blender for retopology and posing, Mudbox and SubstancePainter for texturing, Blender for hair, effects and rendering, and Photoshop for final […]Continue Reading... No Comments.
I’ve recently been recruited by the one and only Reynante Martinez to do some beta testing for his upcoming Cycles Material Vault… The CMV is a large library of high quality, ultra flexible, physically based Cycles materials for artists to use in their Blender scenes. I’ve been helping to test it for bugs, and I must […]Continue Reading... No Comments.