Here’s my latest artwork, done initially for the Blenderguru “Fantasy” competition, in which I managed to knock loose a very respectable 2nd place! I really love big, imposing characters with lots of presence, and what could possibly be more imposing than an armored polar bear? (Also, that polar bear from “Through the Looking Glass” was […]Continue Reading... No Comments.
Here’s a Dragon I made as part of some R&D work for a client (I was experimenting with creating crystals) This is done in Zbrush, Blender, Substance, Photoshop and xNormal.Continue Reading... No Comments.
A character for an upcoming tutorial series. Done in Blender, Zbrush, and Krita.Continue Reading... No Comments.
I made a little video about retopology in Blender. This is aimed mostly at beginners.Continue Reading... No Comments.
I’ve been slowly reviving my Youtube channel, today I uploaded a tutorial on how to procedurally generate some ferns in blender. This could be useful if you wanted to quickly populate a forest floor or other natural environment, and make it look more, well, natural. 😀 Enjoy!Continue Reading... No Comments.
It’s been a while since I posted a new artwork on here… I made this one to celebrate the first rain of the season here in South Africa. We’d been having a very dry period, and the rain was a great relief. I’ve also included a timelapse video of the artwork below. Enjoy! 😀Continue Reading... 2 Comments.
My latest portrait, made to test and promote my upcoming “Hats Pack” for blender Cycles. As usual I made use of quite a few programs to do this image. I used Zbrush for initial sculpting, Blender for retopology and posing, Mudbox and SubstancePainter for texturing, Blender for hair, effects and rendering, and Photoshop for final […]Continue Reading... No Comments.
I would like to show off my latest artwork, this one is done for the Artstation Journey challenge. I used a variety of software like Zbrush, Mudbox, SubstancePainter, Xnormal, Photoshop, Gimp, NgPlant etc. but as usual Blender/Cycles was the base foundation and main tool with which I modeled, textured, shaded and lit virtually everything, including […]Continue Reading... No Comments.
Hi all, It’s been some time since I uploaded a full artwork, so here it is! This one was done for the Blender Guru “Dreamland” competition.. I really had a blast creating it. The jellyfish are supposed to be a kind of “visual representation” of what she’s listening on her headphones. Perhaps not a dreamland […]Continue Reading... No Comments.
“You are never too old to set another goal or to dream a new dream.” – C. S. Lewis It’s time for me to show off my latest artwork! The title is “Dreamer” and It’s done in Blender and the Cycles render engine. This image was created as part of Reynante Martinez’s “Cycles Material Vault” Beta-testing project. […]Continue Reading... No Comments.