• Yia Lou

    My latest portrait, made to test and promote my upcoming “Hats Pack” for blender Cycles.  As usual I made use of quite a few programs to do this image. I used Zbrush for initial sculpting, Blender for retopology and posing, Mudbox and SubstancePainter for texturing, Blender for hair, effects and rendering, and Photoshop for final compositing and color correction. I’ll be posting more about my hats pack soon hopefully. Enjoy!

    BaseballCap_Glasses_Final

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Without Glasses:
    BaseballCap_Final

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Baseball Cap Shader Node (Cycles)

    Wireframe

     

     

     

     

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