My latest portrait, made to test and promote my upcoming “Hats Pack” for blender Cycles. As usual I made use of quite a few programs to do this image. I used Zbrush for initial sculpting, Blender for retopology and posing, Mudbox and SubstancePainter for texturing, Blender for hair, effects and rendering, and Photoshop for final […]Continue Reading... No Comments.
I would like to show off my latest artwork, this one is done for the Artstation Journey challenge. I used a variety of software like Zbrush, Mudbox, SubstancePainter, Xnormal, Photoshop, Gimp, NgPlant etc. but as usual Blender/Cycles was the base foundation and main tool with which I modeled, textured, shaded and lit virtually everything, including […]Continue Reading... No Comments.
Hi all, It’s been some time since I uploaded a full artwork, so here it is! This one was done for the Blender Guru “Dreamland” competition.. I really had a blast creating it. The jellyfish are supposed to be a kind of “visual representation” of what she’s listening on her headphones. Perhaps not a dreamland […]Continue Reading... No Comments.
“You are never too old to set another goal or to dream a new dream.” – C. S. Lewis It’s time for me to show off my latest artwork! The title is “Dreamer” and It’s done in Blender and the Cycles render engine. This image was created as part of Reynante Martinez’s “Cycles Material Vault” Beta-testing project. […]Continue Reading... No Comments.
I’ve recently been recruited by the one and only Reynante Martinez to do some beta testing for his upcoming Cycles Material Vault… The CMV is a large library of high quality, ultra flexible, physically based Cycles materials for artists to use in their Blender scenes. I’ve been helping to test it for bugs, and I must […]Continue Reading... No Comments.